// editor3
#include<iostream>
using namespace std;
int main ()
{
    int a;
    cin>>a;
    const int bits=8;
    int lift=a&(1<<(bits-1));
    int shifted=a<<1;
    int wrapped=left>>(bits-1);
    int final=shifted|wrapped;
    final=final&0xFF;
    cout <<final;
            return 0;
}