#include<stdio.h>
#include<stdlib.h>
typedef struct node {
    int data;
    struct node *left,*right;
}Node;
Node *root = NULL;
Node* create(int num){
    Node *newnode=(Node*)malloc(sizeof(Node));
    newnode->data=num;
    newnode->left=NULL;
    newnode->right=NULL;
    return newnode;
}
Node* insert(Node *root,int num){
    if(root==NULL)
    return create(num);
    if(num<root->data)
    root->left=insert(root->left,num);
    if(num>root->data)
    root->right=insert(root->right,num);
    return root;
}
void inOrder(Node *root)
{
    if(root!=NULL){
        inOrder(root->left);
        printf("%d ",root->data);
        inOrder(root->right);
    }
}
Node* search(Node *root,int num){
    if(root==NULL || root->data==num)
    return root;
    if(num<root->data)
    return search(root->left,num);
    else
    return search(root->right,num);
}

Node *minimum(Node *root){
    if(root == NULL)
    return root;
    if(root->left!=NULL)
    return minimum(root->left);
    return root;
}
Node *deletion(Node *root,int num) {
    if(root == NULL)
    return root;
    if(num<root->data)
    root->left = deletion(root->left,num);
    else if(num > root->data)
    root->right = deletion(root->right,num);
    else {
        if(root->left==NULL && root->right==NULL)
        return NULL;
        else if(root->left!=NULL && root->right==NULL)
        return root->left;
        else if(root->left==NULL && root->right!=NULL)
        return root->right;
        else {
            Node *temp = minimum(root->right);
            root->data = temp->data;
            root->right = deletion(root->right, temp->data);
        }
    }
    return root;
}
int main() {
    int size,num,itr,val;
    scanf("%d",&size);
    for(itr=1;itr<=size;itr++) {
        scanf("%d",&num);;
        root = insert(root, num)
    }
    scanf("%d",&val);
    if(search(root, val) == NULL){
        printf("-1");
        return 0;
    }
    root = deletion(root, val);
    inOrder(root);
    return 0;
}