// editor4
#include<stdio.h>
#include<stdlib.h>
typedef struct node{
    int data;
    struct node *next;
}Node;

Node *head=NULL,*tail;
void create(int num){
    Node *newnode=(Node*)malloc(1*sizeof(Node));
    newnode->data=num;
    newnode->next=NULL;
    if(head==NULL){
        head=newnode;
        tail=newnode;
    }
    else{
        tail->next=newnode;
        tail=newnode;
    }
}
int deleteval(int val){
    if(head == NULL){
        return 0;
    }
    Node *first,*second;
    first = head->next;
    if(val==head->data){
        head = head->next;
        free (temp);
        return 1;
    }
    while(second !=NULL){
        if(second->data ==val){
            first->next = second->next;
            free(second);
            return 1;
        }
        first = first->next;
        second = second->next;
    }
    return 0;
}
void display(){
    if(head == NULL){
        printf("List is empty");
        return ;
    }
    struct node *itr;
    for(itr=head; itr!=NULL; itr=itr->next){
        printf("%d ",itr->data);
    }
}
int main(){
    int size,num,itr,val;
    scanf("%d",&size);
    if(size<0){
        printf("Not found");
        return 0;
    }
    for(itr=1; itr<=size; itr++){
        scanf("%d",&num);
        create(num);
    }
    scanf("%d",&val);
    if(!deleteval(val)){
        printf("Not Found");
    }
    else{
        display();
    }
    return 0;
    }