// editor3
#include<stdio.h>
#include<stdlib.h>
typedef struct node{
    int data;
    struct node *next;
}Node;
Node *head=NULL;
Node *create(int num){
    Node *newnode=(Node*)malloc(sizeof(Node));
    newnode->data=num;
    newnode->next=NULL;
    if(head==NULL){
        newnode->next=newnode;
        head=newnode;
    }
    else{
        newnode->next=head->next;
        head->next=newnode;
    }
}
Node *first,*second;
void deleteVal(int val){
  first=head;
  second=head->next;
  if(val==head->data){
      head=head->next;
  }
  else{
      while(second!=NULL){
          if(second->data==val){
              first->next=second->next;
          }
          first=second;
          second=second->next;
         break;
      }
  }
}
void display(){
    Node *itr;
    for(itr=head;itr!=NULL;itr=itr->next){
        printf("%d ",head->data);
    }
}
int main(){
    int n,num;
    scanf("%d",&n);
    for(int i=0;i<n;i++){
        scanf("%d",&num);
        create(num);
    }
    int val;
    scanf("%d",&val);
    deleteVal(val);
    display();
    return 0;
}